Does not inherit
Prototypes | Header File(s) | |
double | frobNorm(const RWMathVec<double>&) | <rw/math/mathvec.h> |
float | frobNorm(const RWMathVec<float>&) | <rw/math/mathvec.h> |
double | frobNorm(const RWMathVec<DComplex>&) | <rw/math/mathvec.h> |
double | frobNorm(const RWGenMat<double>&) | <rw/math/genmat.h> |
float | frobNorm(const RWGenMat<float>&) | <rw/math/genmat.h> |
double | frobNorm(const RWGenMat<DComplex>&) | <rw/math/genmat.h> |
double | frobNorm(const RWMathArray<double>&) | <rw/math/mtharray.h> |
float | frobNorm(const RWMathArray<float>&) | <rw/math/mtharray.h> |
double | frobNorm(const RWMathArray<DComplex>&) | <rw/math/mtharray.h> |
Computes the Frobenius norm, which is the square root of the sum of squares of its entries. For a vector, the formula is:
For a matrix, the formula is:
For an array with n dimensions, the formula is:
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