2D Graphics > Prototypes > Predefined Accessors
 
Predefined Accessors
Accessors are basic building blocks that define the value and behaviors of a BGO (IlvGroup or IlvPrototype). An attribute usually consists of a Data accessor and one or more Control accessors that define its side effects when the attribute is set. This section lists the accessor classes that are predefined in the Prototypes library, and is divided as follows:
*Overview
*Data Accessors
*Control Accessors
*Display Accessors
*Animation Accessors
*Trigger Accessors
*Miscellaneous Accessors

Version 6.1
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