2D Graphics > Prototypes > Using Rogue Wave Views Studio to Create BGOs > Creating and Using Prototypes > Testing Your Prototype
 
Testing Your Prototype
Once you have defined behaviors for a prototype, you can test them by changing the prototype attributes:
1. Select the Interface page in the Group Inspector.
2. To set an attribute value, click the matrix item.
3. Depending on the type of value, a combo box, a resource selector, or a simple text field is created. Clicking with the right mouse button displays the list or the selector (if any) in a single click.
4. The prototype value is changed through a call to the changeValue method when you press the Enter key after editing the field, or when you move to another field after editing the value.
This allows you to test how the graphic representation of your prototype changes as you set its attributes to different values.
To test the interactive behavior of your prototype:
1. Switch to the active mode, as is possible for all panels.
2. By clicking and dragging on various items of your prototypes, you can see in the Group Inspector panel how the attributes are affected by the interactions you define.

Version 6.1
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