2D Graphics > Prototypes > Using Prototypes in C++ Applications > Advanced Uses of Prototypes > Creating Prototypes by Coding
 
Creating Prototypes by Coding
Prototypes are meant to be designed graphically using Rogue Wave® Views Studio. In some cases, however, you may need to create prototypes or to modify existing prototypes from a C++ program. This section explains how you can create prototypes by coding in C++ instead of designing them with Rogue Wave Views Studio.
Creating a New Prototype
A prototype is represented by an instance of the IlvPrototype class. To create a new prototype, use the following constructor:
IlvPrototype* proto = new IlvPrototype("myPrototype");
Adding Graphic Nodes
The first step is to define the graphic appearance of the prototype. This is done by adding nodes containing graphic objects. For this, you create instances of the IlvGraphicNode class and add them to the prototype using the addNode method.
IlvLabel* label = new IlvLabel(display, 100, 100, "Hello");
IlvGraphicNode* node = new IlvGraphicNode(label, "label", IlTrue);
proto->addNode(node);
The IlvGraphicNode constructor has three parameters:
*An IlvGraphic: the graphic object to include in the prototype.
*A string: the name of the node.
*A Boolean: specifies whether a local transformer should be associated with the graphic node. (See the IlvGraphicNode class for details.)
You must give different names to the graphic nodes of your prototype if you need to reference them in accessor parameters.
Adding Subgroups
You can create hierarchical objects by adding a subgroup to your prototype. To do this, you must add a node that is an instance of the IlvSubGroupNode class. This subgroup can be an IlvGroup that you build yourself by adding graphic nodes to it, or it can be an instance of another prototype:
// Add a sub-group:
IlvGroup* subgroup = new IlvGroup("subgroup");
IlvLine* line1 = new IlvLine(display, IlvPoint(100, 100),
IlvPoint(200, 200));
subgroup->addNode(new IlvGraphicNode(line1, "line1"));
IlvLine* line2 = new IlvLine(display, IlvPoint(100, 200),
IlvPoint(200, 100));
subgroup->addNode(new IlvGraphicNode(line2, "line2"));
proto->addNode(new IlvSubGroupNode(subgroup));
// Add a prototype instance as a sub-group:
IlvPrototype* proto = IlvLoadPrototype("samples.pump", display);
IlvProtoInstance* instance = proto->clone();
proto->addNode(new IlvSubGroupNode(instance));
Adding Accessor Objects
Once you have “drawn” your prototype by adding graphic objects to it, you can define its properties and specify the effect of changing these properties. To do this, you add accessor objects to your prototype. Accessor objects are instances of subclasses of IlvUserAccessor.
To add an accessor object to your prototype, create an instance of the appropriate subclass of IlvUserAccessor and call the addAccessor method. For example, the following code adds two accessor objects to a prototype: an IlvValueAccessor that stores a value and an IlvConditionAccessor that tests a condition and changes a attribute according to the result.
proto->addAccessor(new IlvValueAccessor("v", IlvValueFloatType));
proto->addAccessor(new IlvConditionAccessor("v", IlvValueFloatType,
display,
IlvConditionAccessor::IlvCondGreaterThan,
"100",
"label.label",
"Greater than 100",
"Smaller than 100"));
See the section Predefined Accessors and the Rogue Wave Views Prototypes Reference Manual for a complete description of each accessor class.
Adding the Prototype to a Library
Prototypes must be stored in a prototype library so that they can be saved and reloaded later.
To create a new prototype library, use the IlvProtoLibrary class:
IlvProtoLibrary* protoLib = new IlvProtoLibrary(display,
"myLib",
"/usr/home/myhome/protos");
A prototype library stores its prototypes in a file system directory ("/usr/home/myhome/protos" in the previous example). You can change this directory later using the setPath method.
To add your prototype to the new library, call the addPrototype method:
protoLib->addPrototype(proto);
Saving the Prototype
To save your prototype, call the IlvAbstractProtoLibrary::save method:
myLib->save(0, IlTrue);
The first parameter is an optional output stream where the library description file is saved. Set it to 0 so that the description file is saved to its default location ("/usr/home/myhome/protos/myLib.ipl" in the previous example). The second parameter is set to IlTrue to specify that all the prototypes must be saved.

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