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RWTRandUniform< Generator > Class Template Reference
[Statistics]

Used to generate random numbers from a uniform distribution in an interval [a, b]. More...

#include <rw/rand.h>

Inheritance diagram for RWTRandUniform< Generator >:
RWTRand< Generator > RWRandInterface

List of all members.

Public Member Functions

 RWTRandUniform ()
 RWTRandUniform (double a, double b)
 RWTRandUniform (const RWTRandUniform< Generator > &g)
 RWTRandUniform (const Generator &g, double a=0, double b=1)
virtual double operator() ()
virtual size_t operator() (double *out, size_t n)
double lowBound () const
double highBound () const
void setRange (double a, double b)

Detailed Description

template<class Generator>
class RWTRandUniform< Generator >

Class RWTRandUniform<Generator> generates random numbers from a uniform distribution in an interval [a, b]. The algorithm used to generate the random numbers begins with random numbers generated from a uniform distribution on the interval [0, 1]. Thus, the speed and statistical properties of the uniform number generator may be changed by varying the Generator template parameter responsible for generating the uniformly distributed numbers.

The class Generator must be a function object whose function call operator returns a uniform random double between 0 and 1. The class RWRandGenerator may be used.

Synopsis

 #include <rw/rand.h>
 RWTRandUniform<Generator> gen;

Examples

 #include <rw/rand.h>
 #include <iostream.h>
 #include "myrand.h"
 
 int main()  {
 // Create a uniform generator on [0, 1] with an
 // initial seed value.
   RWRandGenerator uniform(123456L);
 
 // Create a uniform generator on [-1, 1] using the above
 // generator.
   RWTRandUniform<RWRandGenerator> uniform(uniform, -1.0, 1.0);
 
 // Create a uniform generator on [0 100] using class
 // RWRandGenerator with a random seed.
   RWTRandUniform<RWRandGenerator> uniformOne(0.0, 100.0);
 
 // Create a uniform generator on [3.14, 345.67] using a
 // class MyDoubleRand to generate the uniform [0, 1] deviates.
   RWTRandUniform<MyDoubleRand> myUniform( 3.14, 345.67 );
 
 // Print a few values.
   for ( int j = 0; j < 10; j++ )
   {
     cout << "uniform [-1, 1] = " << uniform();
     cout << "\nuniform [0, 100] = " << uniformOne();
     cout << "\nuniform [3.14, 345.67] = " << myUniform() 
          << endl;
   }
   
 // Restart one of the generators with another seed value.
   ( uniformOne.generator() ).restart( 654321L);
 
   return 0;
 }

Constructor & Destructor Documentation

template<class Generator>
RWTRandUniform< Generator >::RWTRandUniform (  ) 

Constructs a generator with default range [0, 1].

template<class Generator>
RWTRandUniform< Generator >::RWTRandUniform ( double  a,
double  b 
)

Constructs a generator with range [a, b].

template<class Generator>
RWTRandUniform< Generator >::RWTRandUniform ( const RWTRandUniform< Generator > &  g  ) 

Constructs self as a copy of g.

template<class Generator>
RWTRandUniform< Generator >::RWTRandUniform ( const Generator &  g,
double  a = 0,
double  b = 1 
)

Constructs a generator with underlying uniform [0, 1] generator g and range [a, b]


Member Function Documentation

template<class Generator>
double RWTRandUniform< Generator >::highBound (  )  const

Returns the upper range value.

template<class Generator>
double RWTRandUniform< Generator >::lowBound (  )  const

Returns the lower range value.

template<class Generator>
virtual size_t RWTRandUniform< Generator >::operator() ( double *  out,
size_t  n 
) [virtual]

Assigns random numbers to n elements in out. Returns the number of random numbers generated.

Implements RWRandInterface.

template<class Generator>
virtual double RWTRandUniform< Generator >::operator() (  )  [virtual]

Returns the next random number in the sequence.

Implements RWRandInterface.

template<class Generator>
void RWTRandUniform< Generator >::setRange ( double  a,
double  b 
)

Sets the range to [a, b].

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