virtual void FetchRecords(long nRecords) = 0;
nRecords
The minimum number of records that should have been fetched (1 based).
Call this function to make sure that at least a minimum of nRecords have been fetched.
The engine should in turn fetch more records if nRecords were not available. However it fetches a minimum of m_nIncrement records during each fetch.
GetRecordCount returns the number of records fetched so far. To know if all the records have been fetched call IsEOFSeen.
Call it with LONG_MAX to fetch all the records.
CGXDBEngine::m_nIncrement CGXDBEngine::GetRecordCount CGXDBEngine::IsEOFSeen
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